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交互设计:超越人机交互(原书第5版)
本书由交互设计界的三位学者联袂撰写,是该领域的经典著作,被全球各地的大学选作教材。新版本继承了本书一贯的跨学科特色,并与时俱进地新增一章讨论数据分析,同时补充了新的发展成果。书中包含大量实例,涉及敏捷用户体验、社会媒体与情感交互、混合现实与脑机界面等。全书紧紧围绕设计与评估的迭代过程,不仅包含了传统的理论知识、实例解析、实践指导等内容,还通过“窘境”模块讨论了一系列启迪思考的开放问题。此外,本书网站www.id-book.com也为读者提供了丰富的资源,包括教学PPT以及大量的案例研究。
出版者的话
本书赞誉 译者序 前言 作者简介 第1章 什么是交互设计 ·······························1 1.1 引言 ·································1 1.2 优劣设计 ······································2 1.2.1 语音邮件系统 ······························2 1.2.2 遥控设备 ·······································3 1.2.3 设计什么 ·······································5 1.3 何谓交互设计 ············································6 1.3.1 交互设计的组成 ··························7 1.3.2 参与交互设计的人员 ·················8 1.3.3 交互设计顾问 ······························9 1.4 用户体验 ·········································9 1.5 了解用户 ···········································11 1.6 无障碍设计和包容性设计 ····················12 1.7 可用性和用户体验目标 ························13 1.7.1 可用性目标 ·································13 1.7.2 用户体验目标 ····························16 1.7.3 设计原则 ·····································18 深入练习 ································22 总结 ·········································22 拓展阅读 ································23 第2章 交互设计的过程 ·····························26 2.1 引言 ·····································26 2.2 交互设计中涉及什么·····························27 2.2.1 理解问题空间 ····························29 2.2.2 用户参与的重要性····················30 2.2.3 用户参与的程度 ························32 2.2.4 什么是以用户为中心的方法 ·····33 2.2.5 交互设计的四项基本活动 ······35 2.2.6 交互设计的简单生命周期模型 ····························36 2.3 一些实际问题··········································39 2.3.1 用户是谁 ·····································39 2.3.2 用户的需求是什么····················40 2.3.3 如何生成备选设计方案 ···········41 2.3.4 如何在备选方案间进行选择 ·····42 2.3.5 如何将交互设计活动整合到其他生命周期模型中 ···············45 深入练习 ································46 总结 ·········································46 拓展阅读 ································46 第 3章 概念化交互 ·······································48 3.1 引言 ·······························48 3.2 概念化交互 ··············································49 3.3 概念模型 ···················································51 3.4 界面隐喻 ···················································54 3.5 交互类型 ···················································56 3.5.1 指示 ··············································57 3.5.2 对话 ··············································58 3.5.3 操作 ··············································59 3.5.4 探索 ··············································60 3.5.5 响应 ··············································61 3.6 范例、愿景、理论、模型和框架 ······62 3.6.1 范例 ··············································62 3.6.2 愿景 ··············································63 3.6.3 理论 ··············································64 3.6.4 模型 ··············································64 3.6.5 框架 ··············································64 深入练习 ································66 总结 ·········································66 拓展阅读 ································67 第 4章 认知方面 ············································70 4.1 引言 ·······························70 4.2 什么是认知 ··············································70 4.2.1 注意力 ··········································71 4.2.2 感知 ··············································75 4.2.3 记忆 ··············································77 4.2.4 学习 ··············································82 4.2.5 阅读、说话和聆听····················83 4.2.6 解决问题、规划、推理和决策 ·······························84 4.3 认知框架 ··············································85 4.3.1 心智模型 ·····································85 4.3.2 执行鸿沟和评估鸿沟 ···············87 4.3.3 信息处理 ·····································88 4.3.4 分布式认知 ·································88 4.3.5 外部认知 ·····································90 4.3.6 具身交互 ·····································91 深入练习 ································92 总结 ·········································93 拓展阅读 ································93 第5章 社会化交互 ·······································94 5.1 引言 ·······························94 5.2 社交 ·······························94 5.3 面对面对话 ··············································97 5.4 远程对话 ·················································100 5.5 共现 ·········································105 5.5.1 物理协调 ···································105 5.5.2 感知 ············································106 5.5.3 共享界面 ···································107 5.6 社会参与 ·················································111 深入练习 ······························113 总结 ·······································114 拓展阅读 ······························114 第6章 情感化交互 ·····································116 6.1 引言 ··········································116 6.2 情绪和用户体验 ···································116 6.3 富有表现力的界面和情感化设计 ····120 6.4 令人厌烦的界面 ···································122 6.5 情感计算与情感人工智能 ··················125 6.6 说服技术与行为改变···························127 6.7 拟人论 ················································130 深入练习 ······························132 总结 ·······································133 拓展阅读 ······························133 第7章 界面 ····················································135 7.1 引言 ···········································135 7.2 界面类型 ············································135 7.2.1 命令行界面 ·······························136 7.2.2 图形用户界面 ··························137 7.2.3 多媒体 ········································146 7.2.4 虚拟现实 ···································148 7.2.5 网站设计 ···································151 7.2.6 移动设备 ···································153 7.2.7 家用电器 ···································155 7.2.8 语音用户界面 ··························156 7.2.9 基于笔的设备 ··························159 7.2.10 触摸屏······································160 7.2.11 基于手势的系统 ····················161 7.2.12 触觉界面 ·································162 7.2.13 多模式界面 ·····························164 7.2.14 可共享界面 ·····························165 7.2.15 实体界面 ·································167 7.2.16 增强现实 ·································169 7.2.17 可穿戴设备 ·····························172 7.2.18 机器人和无人机 ····················173 7.2.19 脑机交互 ·································175 7.2.20 智能界面 ·································176 7.3 自然用户界面及其延伸 ······················177 7.4 选择哪种界面 ········································178 深入练习 ······························179 总结 ·······································179 拓展阅读 ······························179 第8章 数据收集 ··········································182 8.1 引言 ·············································182 8.2 五个关键问题 ········································182 8.2.1 目标设置 ···································183 8.2.2 确定被试 ···································183 8.2.3 与被试之间的关系··················184 8.2.4 三角测量 ···································185 8.2.5 试点研究 ···································186 8.3 数据记录 ·················································186 8.3.1 笔记加照片 ·······························186 8.3.2 音频加照片 ·······························187 8.3.3 视频 ············································187 8.4 访谈 ··············································188 8.4.1 非结构化访谈 ··························188 8.4.2 结构化访谈 ·······························189 8.4.3 半结构化访谈 ··························189 8.4.4 焦点小组 ···································190 8.4.5 计划和引导访谈 ······················191 8.4.6 其他形式的访谈 ······················194 8.4.7 丰富访谈体验 ··························195 8.5 问卷调查 ·················································195 8.5.1 问卷结构 ···································196 8.5.2 问题和回答的格式··················196 8.5.3 管理问卷 ···································199 8.6 观察 ············································202 8.6.1 实地直接观察 ··························203 8.6.2 受控环境中的直接观察 ·········208 8.6.3 间接观察:跟踪用户活动 ····210 8.7 技术的选择与结合 ·······························212 深入练习 ······························214 总结 ·······································214 拓展阅读 ······························215 第9章 数据分析、解释和呈现 ·············216 9.1 引言 ············································216 9.2 定量与定性 ············································217 9.3 基础定量分析 ········································219 9.4 基础定性分析 ········································225 9.4.1 确定主题 ···································227 9.4.2 数据分类 ···································228 9.4.3 关键事件分析 ··························230 9.5 使用何种分析框架 ·······························231 9.5.1 对话分析 ···································232 9.5.2 话语分析 ···································233 9.5.3 内容分析 ···································234 9.5.4 交互分析 ···································234 9.5.5 扎根理论 ···································235 9.5.6 基于系统的框架 ······················239 9.6 支持数据分析的工具···························241 9.7 解释和呈现研究结果···························241 9.7.1 结构化符号 ·······························243 9.7.2 故事的运用 ·······························243 9.7.3 总结研究结果 ··························244 深入练习 ······························244 总结 ·······································245 拓展阅读 ······························245 第10章 大规模数据 ···································247 10.1 引言 ············································247 10.2 收集和分析数据的方法 ····················248 10.2.1 数据抓取和“第二来源” 数据 ··········································249 10.2.2 收集个人数据 ························250 10.2.3 数据众包 ·································250 10.2.4 情感分析 ·································254 10.2.5 社交网络分析 ························254 10.2.6 组合多个数据源 ····················258 10.3 数据可视化和数据挖掘 ····················260 10.4 伦理设计问题 ······································267 深入练习 ······························272 总结 ·······································272 拓展阅读 ······························273 第11章 发现需求 ········································274 11.1 引言 ···············································274 11.2 是什么、如何做和为什么 ················274 11.2.1 需求活动的目的 ····················274 11.2.2 捕获需求 ·································275 11.2.3 避免误解 ·································275 11.3 需求是什么 ··········································276 11.4 为需求收集数据 ·································281 11.4.1 使用探针与用户互动 ···········284 11.4.2 情境调查 ·································285 11.4.3 创新的头脑风暴 ····················287 11.5 为生活带来需求:角色和场景 ·······287 11.5.1 角色 ··········································288 11.5.2 场景 ··········································292 11.6 捕获与用例的交互 ·····························296 深入练习 ······························297 总结 ·······································298 拓展阅读 ······························298 第12章 设计、原型和构建 ····················302 12.1 引言 ············································302 12.2 原型 ············································302 12.2.1 什么是原型 ·····························302 12.2.2 为什么使用原型 ····················304 12.2.3 低保真原型 ·····························305 12.2.4 高保真原型 ·····························307 12.2.5 原型中的妥协 ························308 12.3 概念设计···············································311 12.3.1 建立初始概念模型 ···············315 12.3.2 扩展初始概念模型 ···············318 12.4 具体设计···············································319 12.5 生成原型···············································320 12.5.1 生成故事板 ·····························320 12.5.2 生成基于卡片的原型 ···········322 12.6 构建 ·············································328 12.6.1 物理计算 ·································328 12.6.2 软件开发工具包 ····················331 深入练习 ······························332 总结 ·······································332 拓展阅读 ······························333 第13章 实践中的交互设计 ····················336 13.1 引言 ···············································336 13.2 敏捷用户体验 ······································337 13.2.1 用户研究 ·································339 13.2.2 调整工作实践 ························340 13.2.3 文档 ··········································343 13.3 设计模式···············································345 13.4 开源资源···············································348 13.5 交互设计工具 ······································350 深入练习 ······························351 总结 ·······································351 拓展阅读 ······························352 第14章 评估入门 ·······································353 14.1 引言 ···········································353 14.2 评估的原因、内容、地点、时间 ·····354 14.2.1 评估的原因 ·····························354 14.2.2 评估的内容 ·····························354 14.2.3 评估的地点 ·····························355 14.2.4 评估的时间 ·····························356 14.3 评估的类型 ··········································356 14.3.1 涉及用户的受控环境 ···········357 14.3.2 涉及用户的自然环境 ···········359 14.3.3 不涉及用户的环境 ···············360 14.3.4 选择和组合方法 ····················361 14.3.5 机会主义评估 ························361 14.4 评估案例研究 ······································361 14.4.1 案例研究1:一个研究电脑游戏的实验 ·····························361 14.4.2 案例研究2:在英国皇家农业展览会上收集民族志数据 ····363 14.5 从案例中学到了什么 ························366 14.6 评估时需要考虑的其他问题 ···········367 14.6.1 告知被试其权利并获得其同意 ···································368 14.6.2 影响方法选择和数据解释的因素 ··································369 深入练习 ······························370 总结 ·······································370 拓展阅读 ······························371 第15章 评估研究:从受控环境到自然环境 ·······························372 15.1 引言 ···············································372 15.2 可用性测试 ··········································373 15.2.1 方法、任务和用户 ···············373 15.2.2 实验室和设备 ························374 15.2.3 案例研究:iPad的可用性测试 ····································376 15.3 完成实验···············································379 15.3.1 假设检验 ·································379 15.3.2 实验设计 ·································380 15.3.3 统计方法:t检验 ·················381 15.4 实地研究···············································382 15.4.1 野外研究 ·································383 15.4.2 其他观点 ·································385 深入练习 ······························386 总结 ·······································387 拓展阅读 ······························387 第16章 评估:检查、分析和建模 ·····391 16.1 引言 ··············································391 16.2 检查:启发式评估和走查法 ···········391 16.2.1 启发式评估 ·····························391 16.2.2 走查法······································400 16.3 分析和A/B测试 ································404 16.3.1 Web分析 ·································404 16.3.2 A/B测试 ·································408 16.4 预测模型···············································410 深入练习 ······························411 总结 ·······································411 拓展阅读 ······························412 参考文献 参考文献为在线资源,请访问华章网站 www.hzbook.com下载。
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