KeyShot(The Key to Amazing Shots)是一个互动性的光线追踪与全局光照渲染软件,不需要复杂的设定即可产生照片般真实的 3D 渲染图像。本书主要从界面基础、用户自定义设置、各面板参数、高级材质节点编辑、灯光打光方式、案例讲解、动画类型向导等方面,阐述KeyShot的操作技巧和专业性的经验心得,使读者快速掌握KeyShot渲染技能。
本书可作为工业设计人员渲染参考用书,也可作为相关培训机构和本科院校、职业院校工程设计专业师生的教学用书。
前言
第1章 入门 01
1.1 前期准备 ............................................................................................1
1.1.1 系统要求 .............................................................................1
1.1.2 安装过程 .............................................................................2
1.1.3 快速入门 .............................................................................5
1.2 用户界面 ............................................................................................6
1.2.1 主菜单栏 .............................................................................6
1.2.2 工具栏 ...............................................................................12
1.2.3 资源库面板 .......................................................................14
1.2.4 项目面板 ...........................................................................17
1.2.5 实时工作窗口 ...................................................................22
1.3 导入数据 ..........................................................................................26
1.3.1 支持格式 ...........................................................................26
1.3.2 接口插件 ...........................................................................28
1.3.3 对象分层与几何编辑 .......................................................30
1.3.4 复制和阵列 .......................................................................35
1.3.5 圆角和层的设置 ...............................................................37
1.3.6 模型组设置 .......................................................................42
第2章 材质 02
2.1 材质库 ..............................................................................................45
2.1.1 云端下载材质 ...................................................................45
2.1.2 标准材质 ...........................................................................50
2.1.3 其他材质 ...........................................................................51
2.1.4 赋予和编辑材质 ...............................................................53
2.1.5 复制和保存材质 ...............................................................54
2.2 材质参数 ..........................................................................................55
2.2.1 常规物理参数 ...................................................................55
2.2.2 材质类型 ...........................................................................58
2.2.3 颜色库和颜色拾取器 .......................................................75
2.2.4 材质模板 ...........................................................................77
2.3 纹理贴图 ..........................................................................................78
2.3.1 纹理库 ...............................................................................78
2.3.2 纹理类型 ...........................................................................78
2.3.3 贴图类型 ...........................................................................97
2.3.4 映射类型 ...........................................................................98
2.3.5 纹理操作轴 .......................................................................99
2.4 标签混合 ........................................................................................100
2.4.1 标签属性 .........................................................................100
2.4.2 标签纹理 .........................................................................101
2.4.3 标签映射 .........................................................................101
2.4.4 标签材质混合 .................................................................103
2.4.5 标签LCD屏反光板 .......................................................105
2.5.节点材质 ........................................................................................107
2.5.1 节点编辑器界面 .............................................................107
2.5.2 材质节点类型 .................................................................109
2.5.3 纹理节点类型 ..................................................................112
2.5.4 动画节点类型 ..................................................................118
2.5.5 实用节点类型 ..................................................................119
2.5.6 多层材质 .........................................................................121
第3章 灯光 03
3.1.环境HDRI ....................................................................................123
3.1.1 环境界面 .........................................................................123
3.1.2 HDRI编辑器 ..................................................................124
3.2.照明灯光 ........................................................................................128
3.2.1 物理灯光源类型 .............................................................128
3.2.2 自发光类型 .....................................................................130
3.2.3 物理天空 .........................................................................132
3.3 .HLS灯光插件 .............................................................................133
3.3.1 HLS界面 .........................................................................133
3.3.2 模型导入 ..........................................................................141
3.3.3 模型打光 ..........................................................................143
3.3.4 输出灯光导入KeyShot ...................................................144
第4章 案例 04
4.1.化妆瓶案例....................................................................................146
4.2.剃须刀案例 ....................................................................................157
4.3.手机案例 ........................................................................................172
4.4.矿泉水瓶案例 ...............................................................................181
4.5.莱卡相机案例 ...............................................................................194
4.6.蓝牙耳机案例 ...............................................................................211
4.7 汽车案例 ........................................................................................225
第5章 动画 05
5.1.动画窗口 ........................................................................................236
5.2.动画案例(一) ...........................................................................243
5.3.动画案例(二) ...........................................................................246
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